Internal development tools for graphics and animation processing.
Construct voxel models by intersecting 2D silhouettes from orthographic views.
Collada (.dae) to R3a converter. Extracts skeletal structures and animation data.
GLTF/GLB binary parser. Extracts skinning information directly from binary buffers.
Integrated voxel editing interface for modifying voxel models.
Single-view image to voxel converter, ideal for quick 2D-to-3D asset prototyping.
Converts voxel models into sprite-stacking assets (.ssa) for retro r3 rendering.